I really enjoy top 100 lists for some reason. This one is specially cool because some of the God of War weapons (That I had the pleasure to help animate) made it in! At number 69, the Cestus:
Also at a very respectable #4, the Blades of Chaos:
Thursday, April 12, 2012
IGN's Top 100 Video Game Weapons
Posted by Bruno Velazquez at 9:10 AM
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8 comments:
just saw the trailer for gow:ascension,bruno you promised a bigger and better game than gow 3 the setting for this game does not sound like it and if you can answer is this game a standalone game or the start of a new trilogy?this is the first time I've been sceptical on the set-pieces of a gow title but i hope my doubts are gone soon.....
So Todd is the new game director? What happened to Stig? Is he still working on the game, or doing something else?
hi bruno men,this will possibly come in 2013 but here are some things we want from this game 1)give us the capability to move the camera just like uncharted 2)a sprint button 3) double jump should go away,its silly 4) awesome olympian gods bossfights 5)some form of multiplayer 6)awesome,groundbreaking story 7)kratos madness 8)a breathtaking e3 demo thanks....
well, I think we all knew it was coming but hopefully Santa Monica can still surprise us with an improved combat system and maybe a curve-ball of some kind? "more innovation. this God of war ascension pls"
great, finally! release date 2012? Bruno are you working on GOW ascension or GOW IV?
Hey guys, thansk for stopping by. Please stay tuned, all will be revealed soon. This GOW game will be as Epic as all the ones before. Most of the coer members of the original GOW team are here and we are all working hard to make the best game in the series yet. I promise that we will bring something new to the table that has not been seen in a God of War game before! I'm so glad to finally be able to talk about this game!!!!!
As i mentioned almost two year ago (an letter to louis) , i was hoping that :
1:Different sets of death animations for different weapons , death animations trggered by enemy position and user ex: front , back ,air (both) , air(enemy only) ,dash
2:Double kills or tipple kills if you got 2 or 3 enmies prompted on their head.
3:Able to get on larger enemy on different parts of their body , like leg ,head ,arm
Something like Dragon's dogma but DG got a horrible animation .
4:More weight between kratos and enemies
EX:I expect when kratos rush to an enemise , they do get pushed away , or when kratos jump on enemies, they get kicked off .
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