Wednesday, September 19, 2007
Working as an Animator
Posted by
Bruno Velazquez
at
11:03 PM
2
comments
Labels: Animation, Life, Video games
Monday, March 26, 2007
Animation Mentor Student Showcase: Winter 2007

I came across this in CGtalk.com. Really impressive stuff:
Animation Mentor Student Showcase: Winter 2007
This program is training some really good animators all across the globe!
Posted by
Bruno Velazquez
at
10:08 PM
1 comments
Labels: Animation
Wednesday, March 21, 2007
La Lune

Currently, my wife Kyung Hee is working very hard on a short film project called La Lune. She has had this story planned out for some time and is having the opportunity to make it come to life. I would like to share with you a few screen shots of her current progress.
Her first completion deadline is comming up soon, but she is making good progress. To see more about La Lune please follow the link on the right
Posted by
Bruno Velazquez
at
1:45 AM
1 comments
Labels: Animation
Friday, March 16, 2007
IGN: The New Generation of Animation
I came across an interesting article on IGN talking about Nex-Gen animation techniques. Check it out:
IGN: The New Generation of Animation
This article is interesting because it brings up the point of how visual elements in games are advancing rapidly and how animation must keep up. However the article mainly focuses on animation of realistic humanoid characters,which goes in hand with the new trend of high realism that many Nex-Gen games are aiming for. I feel that some of these tools will be very valuable for realistic games and of course sports games. I have been very impressed by the motion capture techniques displayed in recent games such as the latest Fifa Soccer and Madden Football. It is obvious that motion capture and real-time, physic driven reactions are perfect to capture the realism of the sports that these games are emulating.
My main concern however, is how these tools will work and be implemented (if they are even used) into future instalments of games such as Devil May Cry, Zelda, and God of War, which feature many characters that are not humanoid and can often have a cast of bizarre creatures and Monsters that are not bipeds. How would these techniques and tools enhance a stylized game such as Ratchet and Clank or Okami? How will their implementation enhance or hinder the gameplay experience? We shall soon see.
Honestly I have yet to see a game in which Rag-Doll physics looks better than Canned reactions.
Posted by
Bruno Velazquez
at
5:04 PM
5
comments
Labels: Animation
Tuesday, March 13, 2007
The Road To Mithril Hall
Not too long ago my friend Ben Dai found out that someone posted up our student film on YouTube.com. After searching around I was surprised that it has actually been posted 4 to 5 times already by different users. I was also surprised that people have posted many positive comments. It also seems that some people had some questions about this film, so I decided to use this blog to post some facts about it:
-Made by Ben Dai and Bruno Velazquez during the 2000-2001 Fall Semester at California Institute of the Arts in Valencia CA.
-The film was inspired by charcters found in novels written by R.A. Salvatore which include Drizzt(Dark Elf),Bruenor (Dwarf), Wulfgar (Barbarian), and Entreri (Assasin).
-As many of the Drzzt fans have noticed, we took several artistc freedoms in the portayal of the charcters as well as with the actual events as compared to the novels.
-The film was originally posted on Motionzoo.com
-This is a traditional 2-D film and was put together using Pothoshop and After Effects
- Ben Dai works for Blizzard entertainment and is part of the Cinematics team. I just completed work on God or War 2 for Sony Computer Entertainment.
- This film helped my break in to the game industry.
We really appreciate the comments made by everyone regarding our film and if there is more interest we would like to someday team up again and perhaps make a 3-D version this time. Please feel free to post some questions here and I will be happy to answer them.
Posted by
Bruno Velazquez
at
2:25 AM
22
comments
Labels: Animation

